# Room asset sources

The original architecture, furniture, abstract artwork and technical geometry
were created for the Norravik concept villa. The following third-party textures,
botanical mesh and lighting environment are distributed under
[CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/):

| Asset | Creator | Source |
| --- | --- | --- |
| Marble 01 | Rob Tuytel | https://polyhaven.com/a/marble_01 |
| Oak Veneer 01 | Jenelle van Heerden | https://polyhaven.com/a/oak_veneer_01 |
| Potted Plant 02 | Rico Cilliers | https://polyhaven.com/a/potted_plant_02 |
| Kloppenheim 06 Pure Sky | Greg Zaal; sky edits Jarod Guest | https://polyhaven.com/a/kloppenheim_06_puresky |
| Slate Floor 02 | Dimitrios Savva | https://polyhaven.com/a/slate_floor_02 |

Textures were resized and compressed; plant diffuse/opacity maps were combined
into RGBA; the HDR environment was resized while preserving linear radiance.
The limestone and travertine options are illustrative light/warm palettes
derived from Marble 01. They are not scans of those named stone species or
manufacturer-matched samples. Slate uses the generic Slate Floor 02 scan.

The complete derivative record, source hashes and geometry changes are in
`output/room_asset_report.json` at the repository root. Material map provenance
is also included in `finishes/manifest.json`.
